Learning by Doing
In Cerberus the teaching process is seamlessly integrated with the gameplay. This way the learner does not have the feeling he is actually learning but is just having a fun experience which boosts motivation.
Each virtual landing on a planet's surface begins with a set of missions. These missions ask the player to carry out some specific tasks. Generally these task contain important features which need to be found and mapped. The player 'earns' the next mission when he has reached the mission goals
In this example we see the current mission of Debrah. She has to earn 160 points by finding river deltas on a specific photograph of Mars. When she finds enough she can carry on to the next mission. Note the short mission description in the picture. You can try it yourself here.
While playing the players get active feedback of how they are doing by earning rewards and scores. The higher the scores the better the player performs. By this method players really get rewarded for doing things right. This stimulates them to do their best, play long and work accurate.
The Help System
Because mapping planets can sometimes be tricky, Cerberus is also equiped with an always accessible help system. Each tool comes with some real examples of what to exactly ook at in the photographs. These help features can be written in cooperation with educational institutions or scientists.
A screenshot of the help system in use. Note the photographic examples of where to look at.